![]() ![]() He can use an oxygen mine and you will be flying all over the place. Defeating Destroyahĭestroyah is one of the toughest monsters in the game. His fire breath cannot be made into a long range attack assault. Note: He can regenerate energy fast to use his fire breath quickly. Use any strong monsters, or any fast monsters. Try using Megalon to dig under him to defeat him. When he tries to jump on you, try to attack him. Make sure he does not jump on you, or you will get hurt very badly. Note: When your pillars are broken, make new ones quickly. Then, just experiment with the attacks until you find a good combo. This will save you the trouble of getting hit. Have Space Godzilla make two crystal pillars, then start to attack with crystal beams and mini crystal balls. After some time you can toy around with his way of combo attacks and pattern. After that, recharge and repeat the process. Then, hold X and do the isomorphic drill and tap B and any weapon attacks. While on treads and moving, fire some missiles and purple beams to do a ttle damage. It is a good idea to have Moguera shut down and recharge a few times before fighting again, but do the following for a quick win. Moguera tends to run out of energy very fast. Keep doing this until you are close to your enemy to hit them. ![]() Keep attacking and grabbing to quickly win the battle. Then when it is high enough to do a beam attack, do so. When low on energy, grab the enemy and take some energy. Use circle sweep for a good knock down, but jump back for dodging the ground recover moves that your opponent does. When you get the chance, grab and have him use the eye laser. Tail, fist, and booster attacks are good combos to do some damage. Make sure to use beam attacks once in a while. If you win a beam fight, immediately afterwards tap R. Press Away + A, then hold White + Black once they are off the ground from the first hit. By doing this, you will be invulnerable to laser attacks, be able to run extremely fast, and your attacks are faster than any other monster. When playing as Jet- Jaguar and you are having a hard time fighting your opponent, make yourself small. Note: Grabbing, then pressing B is not a good idea, because its gives your enemy health. Easy wins with BoragonĪll you have to use are the B, X, and some A attacks to defeat your enemies. Repeat this in any order to quickly defeat the enemy. When you Grab, press Toward your enemy, then do a drop kick. In any mode, you can defeat enemies with Anguirus quickly by doing this combo of attacks (in any order): press Down + B, Y, A, Grab. You will have full health and have another chance to defeat your opponent without starting over. When you are just barely out of health, transform into the butterfly stage. When in the Mothra larval stage, fight your opponent as long as you can. When you are down, press X or B to do an attack on the ground. When an enemy throws a building or anything else, press L to catch the thrown item. Successfully complete the game on the hard difficulty setting to view the cinematic ending sequence. Successfully complete the game two times with Megalon and Godzilla (90s or 2000) to unlock Space Godzilla, King Gidorah, and Jet Jagaur. Play as Space Godzilla, King Gidorah, and Jet Jagaur Player four invisibleĮnter 198690 as a code. Player four quadruple damageĮnter 988551 as a code. Player four super energyĮnter 456719 as a code. Player four invincibleĮnter 485542 as a code. Player three quadruple damageĮnter 507215 as a code. ![]() Player three super energyĮnter 651417 as a code. Player three invincibleĮnter 953598 as a code. Player two invisibleĮnter 118699 as a code. ![]() Player two quadruple damageĮnter 927281 as a code. Player two super energyĮnter 324511 as a code. Player two invincibleĮnter 259333 as a code. Player one invisibleĮnter 531470 as a code. Player one quadruple damageĮnter 259565 as a code. Player one super energyĮnter 819342 as a code. Player one invincibleĮnter 338592 as a code. You will have only one bar of energy that does not regenerate. Indestructible buildingsĮnter 122574 as a code. Health regenerationĮnter 536117 as a code. Note: To use codes in four player melee mode, each player must enter it.Įnter 532459 as a code. If you entered the code correctly, you will hear a sound. Enter one of the following codes to activate the corresponding cheat function. At the main menu, hold L + B + R (in that order), then release B, R, L (in that order) to display the code entry screen. ![]()
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![]() My hating having to program in a high level language, and having to put up with stuff like compilers, kind of keeps me from getting into game dev stuff too.It’s rare that one of Mario’s core platforming entries garners just as much vitriol from fans as it does praise, but Super Mario Sunshinehas been the subject of this kind of discourse for 18 years now since its release on the GameCube all the way back in 2002. I'd like to do game dev stuff some day, but I still need to find a game I'd like to work on. ![]() ![]() "The Super Mario 64 scene is more active than ever before" Do you have any plans to take your skills into professional game development, or indie game development, or do you prefer to keep ROM hacking as a pastime? There are at least two hack releases every week right now. I'd say the Super Mario 64 scene is more active than ever before. Since my and “ simpleflips'” (funny guy that plays hacks) channel have both grown much bigger, the ROM hacking community has grown too. How would you describe the health of the ROM hacking community - both those who also create their own ROM hacks, and players who are interested in consuming them? Is it alive and thriving or a dedicated niche? I guess I shouldn't have released Super Mario 64 Online just before Super Mario Odyssey released. Super Mario 64 Online had all my videos on my YouTube removed and I haven't been able to keep developing it since then. Last Impact only got DMCA’d, about a month after release, and after someone reuploaded and I linked to that reupload, they didn't do anything about it, so it was rather inconsequential. Two projects of mine have been taken down by Nintendo so far - Last Impact and Super Mario 64 Online. What interactions have you had with Nintendo, and have you had to change or alter any of your projects as a result of them? Nintendo is infamously skittish about fan-made games using its properties. You have to shift stuff around a lot and you always need to allocate space for any code you'd put into the game. I guess hacking modern PC games has the advantage of having a file system, while here our ROM is just one giant number. How does the process of ROM hacking, especially with early 3D systems such as the Nintendo 64, differ from that of more traditional modding of PC games? What unique challenges do you encounter, and what unique skills do you develop to tackle them? "There are few secrets left in the ROM and that allows me to do whatever is on my mind with relative ease" I'd imagine the game could run a lot smoother, if they had used a proper one. One sad thing about Super Mario 64’s code is that they've used a very bad and unoptimised compiler. I've basically only hacked Super Mario 64, so it's hard for me to tell whether that's a generic thing all games do, or something Nintendo decided to do specifically in this game. What have you discovered about the way Nintendo games are made from creating these projects? Are there any development tricks or reoccurring methods that you've noticed to be interesting or unique? There are few secrets left in the ROM and that allows me to do whatever is on my mind with relative ease. ModDB: What is it about Super Mario 64 that keeps bringing you back to that title as the subject of your mods and ROM hacks?Įmanuar: I really like the physics of Super Mario 64 and I've learned so much about Super Mario 64’s engine, that it makes it very easy to hack it. We spoke with Emanuar about his highly specific passion for modding this game, and compiled a list of some of his most impressive work that you should check out, below. ![]() The creator of numerous smaller hacks for the 1996 Nintendo 64 launch title, as well as massive crossover projects that seem like entirely new games unto themselves, Emanuar has pushed the practice of ROM hacking, as well as what’s possible with Super Mario 64, into new territory. German ROM hacker Kaze Emanuar is one of the most prominent figures in the Super Mario 64 modding community. ![]() ![]() ![]() The temple was built very close to the altar so, even if there were many people, it always felt like a sweet home where we were all family and that’s exactly how it is. Even though it turned out to be a Megachurch, which it had, it should never lose the atmosphere of «small Church». N: How is your relationship with the local church you attend to, Gateway Church?Ĭ: It’s a relly big church, massive, it has over 40 thousand people in her 5 different campuses in Dallas and Fort Worth.įrom day one in church 15 years ago, our senior pastor, Robert Morris, always wanted a place you could feel at home. Christine D’ Clario involves way more than just a person, right? But we don’t see it often.ģ. I really like how she sees her ministry as teamwork. ![]() I always do my part and I’m diligent in doing what I can with all the Lord gave me, because my job is to be a good administrator of His gifts, but I let Him put the life on it. Whenever I’m completely dependent on Him, He’ll surprise me. He, who does more abundantly than what we could ever imagine or want, is the one handling everything in my projects. This is just for showing us Jesuschrist is on this. The Lord has always amazed me with each project and He’s exceeded all of our expectations but He’s so good that when we stop to think «how are we going to go better than this?», the next project comes and exceeds it all. I always feel this little fear you have when you’re going up in a roller coaster and then suddenly it’s let down. N: When you are about to begin a new project, do you feel the pressure of having to do something as successful as it was the previous one? About to begin a new project for GodĬ: Absolutely. Lady, if you’re reading this, would you give me an interview?Ģ. If that’s the case, I admire her so much.ī) For some reason, she doesn’t remember giving a word to Christine. If this woman was not an angel, there are two possibilities.Ī) This lady is so humble she does not want to bring attention over herself. It’s biblical and she came to destroy all my mindsets and brought to my life a complete revolution in my thinking and spirituality that changed me forever. ** CHRISTINE’S THOUGHTS ABOUT CARLOS’ THOUGHTS** I saw her when she arrived at the restaurant, she gave me the word then, without even eating, she got in a white car and left. Have you ever seen that woman again?Ĭhristine: No, I haven’t. ![]() Natacha: Christine, every time you share your testimony, you mention a very quirky lady who gave you a prophetic word from the Lord and your life changed from that day on. Just for a moment I forgot they belonged to an international ministry because they treated me as a friend.ġ. Last week I had the priviledge of interviewing the famous whorshipper Christine D’Clario during her soundcheck for the evangelistic event «Primicias 2015» at Maracaibo, Venezuela.īoth she and her husband, Carlos Caban, were very nice to me! ![]() ![]() ![]() Fixed fast forwarding interfering with pausing gameplay.Fixed Wii U Pro Controller analog axis range.Fixed a crash when downloading nonexistent cover art for a Homebrew collection game.Fixed a crash when deleting a game that was already deleted.Fixed a crash accessing Game Library on NAS/SMB shares or external drives.Fixed case where clearing a control mapping would not save between launches.Fixed case where changing Game Library folder location could fail.Would import decompressed but with the original compressed file extension. Fixed regression with compressed files not being correctly imported.Fixed a hang that occurs on 10.13 High Sierra.Improved algorithm for reading the serial of a PlayStation game.Improved UX for importing M3U files where they could fail or crash.Improved UX for deleting games so they cannot be orphaned in the Game Library folder.Removed deprecated core plugins and their save states on launch.Added light gun support for Sega Master System.Added Quick Look support in the Screenshots collection by pressing Space bar.Overall game compatibility will further improve in a future update. Added GLideN64 as the new default Mupen64Plus GPU plugin, significantly improving N64 graphics.Very CPU intensive, minimum requirement of a quad-core i7 processor for full speed. Updated Sparkle and XADMaster frameworks.Fixed the appearance of localized text in various UI.Fixed a rare case where a ROM hack might not import.Fixed a rare crash when deleting a game from a collection.Fixed a crash when a button profile for a previously mapped controller changed.Fixed a crash from mapping non-standard keys on external keyboards.Fixed various UI issues in the Homebrew collection.Fixed case where bad/incomplete PSP game ISOs could be allowed to import.Fixed games not sorting by "Last Played" in List View.Fixed HUD bar remaining visible after closing popout window.Fixed empty windows in Mission Control after quitting gameplay.Fixed leftover window after quitting gameplay in a fullscreen popout window.Fixed audio becoming slightly out of sync after fast forwarding gameplay.Improved using controls for digital buttons mapped onto an analog stick.Improved the Import Issue Resolver with a new modal UI.Added "Show in Finder" menu item in Save States and Screenshots collections.Added Fast Forward and Rewind notifications.Added Step Frame Forward and Step Frame Backward special keys in Controls preferences.Added support for mapping controls with Touch Bar buttons.Users that updated to Mojave before updating OpenEmu will need to manually download the update from Fixed case where a directional button could get stuck. ![]() Improved the UI to better fit macOS 10.14 Mojave native menus and system colors.Added Next/Last Display Mode change hotkeys.Added "Display Mode" change support to the HUD bar for display-related options, currently available for Atari 2600, Game Boy, Game Gear, NES, Nintendo DS, Virtual Boy.Updated Catalan, Italian localizations.Added Chinese (Traditional) localization.Fixed "Consolidate Files" not copying all the referenced files for CD-based games.Fixed the Library grid view appearing red in some instances on macOS 10.14 Mojave.Fixed input not working for some users in the initial 2.0.9 release.Control mappings may be reset due to changes in macOS 10.15 Catalina.The old Cg "filters" are not compatible with the new shader system.There may be a slight delay the first time after launching a game due to shaders compiling.IMPORTANT: Due to new security rules in macOS 10.15 Catalina, in order for keyboard input to work you MUST grant OpenEmu "Input Monitoring" access in the Privacy pane of Security & Privacy preferences.Other bug fixes and performance improvements.Fixed stuck search filter when switching between Save States and Screenshots collections.Improved support for USB Audio output devices.Improved support for Nintendo Switch Pro Controller, including automatic analog calibration and support for USB connectivity.Added Rapid Fire Toggle and Rapid Fire Clear special keys in Controls preferences - used in-game when pressing a button + the toggle key to enable.Added new configurable, multi-pass post processing shader system using Slang - several preset shaders for impressive effects included.Added new Metal renderer and display architecture, significantly improving frame pacing, performance and battery life - no more video latency at increased window sizes or fullscreen.OpenEmu 2.1 requires macOS 10.14 or above ![]() ![]() Some content that sounds quite good is missing. Lastly, the developers have updated the content of the game a couple of times (for free) which is good but the version on the Xbox360 is not as up to date as the PC version. Once you get the best equipment you can basically make yourself invincible which some older kids might find boring. This will put some younger kids off unless they can convince a nearby adult to help. Collecting enough early material or money can be a grind. It can be slow to make progress at the start, you have to build up your stuff from nothing and that involves trudging around getting killed a lot. I have not played it online yet but playing 4 players on a split screen (on a normal sized TV) can be a bit annoying because there is a lot on the screen. ![]() It wouldn’t be right if I didn’t point out some weaknesses in the game. Also there is a wiki that is very well maintained. It seems that watching Stampy play the game is sometimes more appealing than actually playing the game. Look up Stampy if you haven’t heard of him. Any problem that you encounter in the game has probably been solved by someone already and there is likely a video of it on YouTube if you get stuck it. There is another important additional element to this game (and Minecraft). They all involve a slightly different approach to the game. The main ones are melee (swords, spears), ranged (bow, guns), magic (sort of like ranged), caster (you use minions to fight for you). It is also possible to play through the game in a few different styles and tailor your weapons and armour to suit. Maybe keeping worlds for building houses and worlds for progressing thought the game. It is possible to create multiple different worlds and drop in and out of them with different characters. The game is not necessarily complete once you go through to the end. There is even some rudimentary electronics involved later in the game. I actually prefer the kids to have an objective to meet, identify the problem, build up the right set of equipment, find the right person to sell you a bit of essential equipment, even building a trap to help fight the monsters. Of course you can choose to just build houses and a village (with villagers) and it is good at that too, but some might say that Minecraft wins in that context. There a large number of things to collect, numerous ways to progress through the game and a lot of baddies to fight (mainly cartoon violence although there are zombies, scary music and stuff like that). The game allows you to play it in a more traditional video game way where you build up your weapons and armour to fight the next big enemy and progress to the next level and so on. Terraria has more actual content and an end goal to meet (if you chose to go that way). I imagine that older kids might get a lot out of playing Terraria online with others but I have not tried it.Īpart from Terraria being like Minecraft but in 2D there is another key difference. Being 4 players is big advantage for Terraria (even on a split screen). ![]() ![]() Disney infinity and Lego are good but they are 2 (not 4) player games and the game play is a bit too prescriptive. Personally I find Minecraft a bit boring to play there is not enough in there to keep me interested (the kids play it a fair bit on their own though). I suspect that it is probably partly because I played it with them. My kids have Minecraft, various Lego games and Disney Infinity for XBOX 360 but played Terraria more than any other game in 2015. There are a lot of reviews of this game that are pretty short so I thought I would try and give a little bit more detail. ![]() ![]() ![]() New facts can only be handled if they fit into an existing framework. Note-taking is near the start of that path, but only gets you part of the way.Īll learning builds on what you already know. The path to understanding something complex is well known.
![]() ![]() ![]() Third one (EVN) has 6 major mutex storylines and a bunch of minor storylines. Voinian/(UAE/Emalgha), (Miranu/Zachit)/Pirates, Igadzra/Azdgari/Zidagar, etc. (No continuity.) In EVO, there's several different independent plotlines, and you can choose whatever side you want in every one, independent of what side you chose in any other plotline. The original has the fewest choices, (you can choose one of two sides.) EV: Override is the sequel, but nothing is the same except the overall gameplay. The Escape Velocity series is a somewhat open-ended space-age trading/warring game. Also, I wrote my own plugin for it that I think makes the game more interesting, PM me if you want the game and my plugin.) (Needs dosbox or similar to run, will run on anything.)ĮV: Nova (Can download plugins that give you the full games of Escape Velocity and EV: Override. X-Com: UFO defense! One of the best games of all time. All of these are cross-platform unless stated otherwise. Having upgraded a year and a half ago from a 733 Mhz machine, my definition of low-end might be a little different. don't forget about the simcity games up til the 4th one.Ĩ- and 16-bit emulators should work just fine, but there's a wall around the time you hit the playstation 1 era of games. i see ultima 4 on the list, but every ultima from 1-8 (maybe 7) fall under "low-end". the sequels to both of them might apply as well, along with planescape: torment. descent 1+2 were great space shooters for their time (haven't played them recently though), and if you're into RPGs then baldur's gate and icewind dale should probably be on your list. the first two red alert games had some meat to them too, and those were kinda warcraft 2-era. civ 1-3 are probably considered lower-end as well, though i think by the time you hit the 4th a slower computer will start really chugging along in long games. for RTS games i haven't seen age of empires 1+2 mentioned yet if you're running a little more towards the diablo 2 era of computing you can jump up to rise of nations. I've dealt with this problem off and on throughout my life. Must work on Windows XP(or higher), Linux or Mac Must require no higher than an 6800GT Must not require no more processing speed than 2GHz Single Core Must require no more than 512GB of Ram Steam, Impulse, Gamer's Gate, Direct2DriveĬthulhu Saves the World & Breath of Death VII Game Title & LinkĪuthor's Website and Flash Gaming Websites List being changed and refined everyday so frequently check back. ![]() ![]() ![]() The single flopped, and Elektra dropped them. McGuinn named them the Jet Set, and when Elektra Records signed them, it released their first single under the name the Beefeaters, trying to appeal to the craze for all things English. ” The fledgling group hadn ’t yet hit on that name, however. He recalled the sound of that tape in Crosby ’s autobiography, Long Time Gone: “Because of the British Invasion thing that was happening, they ’re singing with these English accents. ![]() Crosby had also become friends with a recording engineer named Jim Dickson, a jazz buff who had become interested in folk music and made private tapes of folksingers in his spare time.ĭickson took McGuinn, Clark, and Crosby into the studio to make an audition tape. In the intervening years Crosby had played the coffeehouse circuit, sung with Les Baxter ’s Balladeers, and become part of a group of musicians who would create the California folk- and acid-rock scenes in the following few years. Tambourine Man, ” 1965 released three LPs released several LPs with various lineups, 1967-73 group disbanded, 1973 original members reunited to make one album, The Byrds, Asylum, 1973.Īwards: Inducted into the Rock and Roll Hall of Fame, 1991.Ĭrosby, a Los Angeles native, had met McGuinn in 1960. Group formed in 1964 in Los Angeles originally named the Jet Set signed with Elektra Records, released first single as the Beefeaters signed with Columbia Records, released “Mr. Later members included Skip Battin (born February 2, 1934, in Gallipolis, OH joined group, 1969), bass John Guerin (joined group, 1972), drums Kevin Kelly (born in 1945 in California joined group, 1968), drums Gene Parsons (born in 1944 in Los Angeles), drums Gram Parsons (born Cecil Connor, November 5, 1946, in Winter Haven, FL died September 19, 1973, in Joshua Tree, CA joined and left group, 1968), guitar Clarence White (born June 6, 1944, in Lewiston, ME died July 14, 1973), guitar and John York (left group, 1969) bass. Original members included Gene Clark (born November 17, 1941, in Tipton, MO died May 24, 1991, in Los Angeles, CA left group, 1966), vocals Michael Clarke (born June 3, 1944, in New York, NY left group, 1968), drums David Crosby (born August 14, 1941, in Los Angeles left group, 1967), guitar Chris Hillman (born December 4, 1942, in Los Angeles left group, 1968), bass and Roger McGuinn (born Jim McGuinn, July 13, 1942, in Chicago, IL, ), guitar. “He was looking for somebody else to go with him in direction, and I just happened to be going that way, ” McGuinn recounted in Rolling Stone. He had spent two years with the very commercial folk group the New Christy Minstrels and in 1964 was frequenting folk clubs, writing Beatleseque songs, and looking for a partner. ” Clark and Crosby Joined McGuinnĬlark, like McGuinn, was a midwestern folkie who had relocated to Los Angeles. Then David Crosby came in and started singing harmony. He asked if I wanted to write some songs with him. He was one of the few people who understood it. … Later on I ran into Gene Clark at the Troubador. I used to get mad at ‘em because I thought it was good. As he told Rolling Stone in 1990, “I came out and started blending Beatles stuff with the folk stuff, and the audience hated it. He began playing Beatles songs during his sets at the Los Angeles folk club the Troubador, but -though still using an acoustic 12-string guitar -he added a rock-like beat to the folk material. ” The Beatles showed McGuinn the way back to rock and roll. “I started with Elvis, and I was heavily into Carl Perkins, Gene Vincent, the Everly Brothers, and Johnny Cash -that whole rockabilly, Memphis sound. “I started with rock, ” he told Guitar Player. ”Īctually, McGuinn had never been a folk purist. He recalled of those days in Mike Jahn ’s book Rock, “I knew folk music was on its last legs. In 1964 McGuinn was playing coffeehouses in Los Angeles. He had also played with Bobby Darin, the Chad Mitchell Trio, and the Limeliters. Byrds founder Roger McGuinn was a moderately successful folksinger who had backed up his then-more-famous colleague Judy Collins, playing 12-string guitar and banjo on her recordings of the classic Pete Seeger compositions “Turn! Turn! Turn! ” and “The Bells of Rhymney, ” among others. The Byrds were formed in 1964 -when the British Invasion was at its height and the early 1960s folk scene that had built an intellectual wing onto American popular music was fading. The Byrds reclaimed rock and roll as an American music form in the wake of the Beatles-led British Invasion of English bands and brought a previously unimagined level of lyricism and artistic experimentation to pop music. They left their mark on the sounds of the Eagles, Tom Petty, R.E.M., and hundreds of less well-known artists. Originators of folk-rock and pioneers of acid- and country-rock, the Byrds were one of the most influential bands in rock history. ![]() ![]() ![]()
![]() ![]() □ Perhaps the largest study on reproducibility in psychology is provided by Aarts, Anderson, Attridge, Attwood, Axt, Babel, J., … (2015, p. Top ⚀ 2019 A.2.1.1 Issues with replicability in psychology. ⚀ In psychology, in general, two issues have come up that are receiving major attention: replication and statistical significance. I'm going to briefly highlight a number of issues and provide relevant references, grouped by topic, so that the reader can explore independently. I am not going to provide a review of the pertinent literature for each topic. ⚀ In this update I am not going to go into the depth that I did in my 2012 review. ⚀ 2012 A.2.4.1 Special issues/special sections on positive psychology Maslow 1954 Motivation and personality, chapter 18 and appendix ⚀ 2012 A.2.2.27 Positive psychology as it relates to Dąbrowski. ⚀ 2012 A.2.2.26 Other approaches related to positive psychology ⚀ 2012 A.2.2.25 Future issues facing positive psychology ⚀ 2012 A.2.2.24 Seligman and positive psychology ⚀ 2012 A.2.2.23 Positive psychology and character strengths ⚀ 2012 A.2.2.22 Positive psychology and neuroscience ⚀ 2012 A.2.2.21 Positive psychology and education ⚀ 2012 A.2.2.20 Positive psychology and the American Army ⚀ 2012 A.2.2.19 Positive psychology in relation to personality development ![]() ⚀ 2012 A.2.2.18 Positive psychology and conceptualizations of the self ⚀ 2012 A.2.2.17 Positive youth psychology (Positive Youth Development (PYD)) ⚀ 2012 A.2.2.16 Coaches of positive psychology ⚀ 2012 A.2.2.15 Positive psychology in the workplace ⚀ 2012 A.2.2.13 Positive psychology and cancer ⚀ 2012 A.2.2.12 Positive psychology in relation to humanistic psychology ⚀ 2012 A.2.2.11 Positive psychology in relation to happiness ⚀ 2012 A.2.2.10 Positive psychology and definitions of mental health ⚀ 2012 A.2.2.9 Positive versus negative psychology ⚀ 2012 A.2.2.7 Financial aspects/positive psychology as big business ![]() ⚀ 2012 A.2.2.6 Prescriptive issues / ethnocentric – Americentric position / problem of values ⚀ 2012 A.2.2.5 Conceptual confusions/Vague conceptualizations/general criticisms ⚀ 2012 A.2.2.4 Disconnections from historical antecedents ⚀ 2012 A.2.2.2 Foundational concepts/Definitions ⚀ 2012 A.2.2.1 Success of positive psychology ⚀ 2019 A.2.2.9 References pertinent to positive psychology in general, including PP 2.0, 2012-2019. ⚀ 2019 A.2.2.8 PP 2.0 or 'second wave' PP (SWPP): The second wave of positive psychology. ⚀ 2019 A.2.2.7 References pertinent to positive psychology in education. ⚀ 2019 A.2.2.6 Positive psychology in education. ⚀ 2019 A.2.2.5 References pertinent to the Fredrickson debacle. ⚀ 2019 A.2.1.2 Issues over statistical significance. ⚀ 2019 A.2.1.1 Issues with replicability in psychology. There are tools and items that are added with Primal Fear to allow players to work up the tiers to become the ultimate survivor.Update: 2019. Light Creatures can drop any type of feather.Dark Creatures can drop any type of feather.Killing wild Ice Creatures will make them drop Ice Feather.Killing wild Fire Creatures will make them drop Fire Feather.Killing wild Electric Creatures will make them drop Electric Feather.Killing wild Caustic Creatures will make them drop Caustic Feather.A Gas Mask is needed to prevent this effect from happening. The attack will also knock out players, like a Torpor inducing poison trap.The caustic attack slows down targets inside the AOE, and drains Stamina.The acid cloud does damage on hit, plus damage over time for anything inside the AOE. They have a special ability using Secondary attack, which drops an acid cloud bomb directly below the creature. ![]() |
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